You can see it for yourself in the their raw gameplay capture below, featuring some exploration, combat, and the Father Gascoigne boss fight. Just 1080-60 footage running on actual hardware. This was achieved without any interpolation trickery, or image upscaling. Today, McDonald released a video of the game running at 1080p, 60fps on a PlayStation 5. McDonald, a well-known Souls modder, previously made Bloodborne run at 60fps on a PS4 Pro, and later released a mod that anyone with a modded console can use to do the same. Lance McDonald, whose name should be quite familiar to anyone who follows the Souls community, has returned with what's maybe his best work yet. Meanwhile, PC players have pretty much lost their minds waiting for it to arrive, and have shifted to turning similar games into Bloodborne instead.īut that hasn't stopped modders from continuing to figure out ways to make the game playable on PS5 at a higher resolution, and at 60fps - the real reason everyone wants a remaster/re-release of Bloodborne. It remains a 30fps experience at its 720p launch resolution. While the game is playable on PS5, it does not take any advantage of its superior hardware. It was already one of FromSoftware's most celebrated games, but the fact it remains stuck on PS4 is what created a sentiment around it that extends beyond the game itself. Bloodborne has taken on a sort of mythical quality in recent years.
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